﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Microsoft.Xna.Framework;

namespace ParticleSystem
{
    /// <summary>
    /// Nie używana w obecnej implementacji
    /// </summary>
    public class EffectFactory
    {
        private static Game MainGame;

        public EffectFactory(Game game)
        {
            MainGame = game;
        }
    }
}
